“The Minecraft Parent” — article in the New Yorker

Thank you to the homeschool organization Baltimore Washington Home Educators for bringing the article to my attention! Here’s an extended quote.

The Minecraft Parent

Minecraft is played by both boys and girls, unusually. Players can join together to build worlds together: airports, castles, cave systems, roller coasters, an accurate replica of Westeros. At its best, the game is not unlike being in the woods with your best friends. Parents also join in. The Internet is full of testimonials of parents playing with their kids, of children reading their first word in Minecraft, and other milestones usually performed in the analog world. This paradise is not entirely without its shadows. There are mods and different versions that introduce weapons and all manner of “Hunger Games” scenarios. You can kill and be killed. In multiplayer mode, I’ve witnessed asinine comments get typed back and forth for hours. But the foundational experience is wholesome—shredded wheat for the mind. [snip]

But Notch should feel good, as the significance of Minecraft, ultimately, is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. There is no realistic chance of pulling the “full Amish” and living in the past—nor is that a good idea. We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world. The late Robin Williams had this right. In this video, he explains why he named his daughter Zelda after the princess in The Legend of Zelda, and what’s noticeable is how free of angst the whole conversation is. The two laugh together as they recall playing the game together. Who knows how Minecraft will change under Microsoft’s ownership, but it’s a historic game that has shown many of us a middle way to navigate the eternal screens debate.

 

Note that this video is also a commercial for the new version of the Zelda game — but what I like about it are the interactions between Robin and his daughter. The last couple of minutes is them cracking up together.

Controversy in the gaming world

I just read this article over at Salon.com…

Over the past few weeks, the video game community has erupted into a full-blown culture war. On one side are the gaming journalists and developers, circling the wagons around feminist activist Anita Sarkeesian and feminist game developer Zoe Quinn, and on the other side are legions of self-proclaimed “gamers,” outraged that the games they love are being criticized….[snip]

… Sarkeesian has been deluged with sexist hate of all stripes, from virtually every gaming community on the Internet. It reached a peak when she actually had to leave her home following particularly detailed threats made on her by a Twitter user who knew her address and parents’ names… [snip]

The sexist gamers are the ones who feel most strongly about the issue, and are so loud about it you’d think Anita Sarkeesian had personally gone around to every male gamer’s home and smashed up their “Call of Duty” discs.

Anita Sarkeesian’s videos can be found at her YouTube channel, The Feminist Frequency. Note that some of the videos come with a warning –“This educational episode contains graphic sexual and violent game footage.”

Two videos that I especiallyenjoyed were the ones about Legos — how they were originally marketed as toys for the entire family, but gradually separated into “pink” and “blue” versions.

 

I think Minecraft is now what Legos used to be; there’s a whole spectrum of ways that you can play the game.

Thanks Anita Sarkeesian for your thought-provoking videos; stay safe!